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SDKs

Each SDK is a thin client over the same licensing API. Pick the language of your product, not the admin panel (that is a website — you do not need an SDK to sell).

Your product is…UseInstall
Node, Electron, browser, a JS/TS agentJavaScript / TypeScriptnpm install @licensr/sdk
Audio plugin, game, native desktop (CMake)C++CMake FetchContent on the git mirror
.NET 5+ app, Godot Mono, cTraderC#dotnet add package Licensr.Sdk
NinjaTrader 8, Revit/AutoCAD 2024 or olderAny languagePlain web calls; the C# SDK does not load
UnityC#UPM git URL + BouncyCastle (see that page)
Anything elseLicense calls guideREST + cURL; no SDK required

Every official SDK: validate, activate, deactivate, list activations, mint an offline token, optional hosted checkout. Embed a Client API key (pk_live_…) in the binary — see embedded-key doctrine.

Release notes: changelog.